1 Select the large sphere.
2 From the Edit menu, click Point Editing, then click Control Points On.
3 In the Front viewport use a window to select the control points near the bottom of the sphere.

4 From the Transform menu, select Set Points.
5 In the Set Points dialog box, check Set Z, clear Set X and Set Y, and click World Coordinates.
6 In the Front viewport, drag the selected control points up.
 This aligns all of the selected control points to the same z-value (up in Front viewport), which flattens the surface.


 
7 Adjust the control points at the top of the body using the same technique.
 

In the Front viewport, use a window to select the control points at the upper left edge of the body, and drag them up to form the tail.

Look in the Top viewport to see which control points are selected. In the Front viewport, you can only see the control points closest to you in the view. This is because the second control point is directly behind the one you can see in the Front viewport.
 

 back | next