Lec 3. Chapter 2.  Theories

I. Symbolic Interaction Theory: focus on reciprocal acts (between people) and meaning

1.      Symbols:  words or gestures that stand for something else

2.      Interactions:  everyday words and actions that take place between people

3.      Family as Unity of Interacting Personalities:  Ernest Burgess (1926) defines

a.       Social roles: partly structure our marital and family interactions

                                                                           i.      1 or more social roles: for each person—wife, mom, child,etc.

                                                                         ii.      sense of self:  symbolic interactionists study how roles affect

b.      members create families:  not just society

c.       social interaction:  requires interpretation and sense making

4.      Hothschild’s Second Shift: looks at use “family myths”to justify leisure gap

a.       = sharing housework:20% families;70% men do 1/3 -½; 10% do <1/3

5.      Critique:

a.       power minimized: takes more than communication to resolve conflict

b.      psychology, self ignored: independent of roles

c.       individualism: personal happiness above responsibility, intact union

d.      ignores larger social context:soc.forces affect fam,e.g. racism,sexism

II. Social Exchange Theory: measures actions and relationships in terms of cost-benefit

1.      Resources: looks, intel., charm, humor, etc.—used to get what is wanted

2.      equity: corollary—exchange must be fair, equitable

a.       result of inequity:  anger, discomfort, distress can result in attempts to

restore equity, psychological equity (convince self, others), or end rel.

b.      cooperative exchanges:  max. joint profit; mutual trust/commitment

c.       competitive exchanges:  each partner trying to max. own profit

                                                                           i.      tertiary(no)involve in cargiving: try to max. vs. prim,second

3.      Critique:  sometimes act altruistically without reward; how compare values?