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1 (http://www.net-doctor.com/)
Encounters in cyberspace are essentially bodiless. The paradox of communication within virtual spaces is that -contrary to the popular opinion- rather than getting rid of the body it creates a need and a market for MORE bodies - both bodies of representation (virtual) as well as sensation (real). 2 (http://televr.fou.telenor.no/stahl/txt/bodysurf.html)
Virtual personalities -VP- can be described as post-human, post-biological constructs. Their "virtually real" manifestations are living and experiential on-line - usually through a textual description.
VID- Virtual Identity-their nature is hybrid; part digital, part human. Although they can only be "digitally" experienced as on-line, fantastical constructs of(more or less) poetic constitution, they are symbiotically living with a real, physical human being. This modern centaur is an instable construct, a fluid character, lightly schizophrenic, likely to morph into other manifestations/personalities parallel to the will and emotional condition of its human "parent".
Virtual personalities are essential to interpersonal communication in and through Cyberspace as they allow their human component to slip into the virtual role model needed to interface to others. Interpersonal communication over the Net can be defined as a phenomenon grounded upon fantastical constructs interfaced together within consensual hallucinations, and rendered real through their human counterpart. 3 (http://televr.fou.telenor.no/stahl/txt/bodysurf.html)
Identity becomes a phenomenon grounded upon reflection and projection.The real personality - RP- observes its VP construction, identifying with it but simultaneously reacting to it as outside of himself.Responding to the experience inside of virtual environments the RP edits its VP and the personality loop is entered. - even if the RP is aware of the VPs hallucinational constitution he reflects himself in it, allows himself to be influenced by it. Implicitly the VP can so be described as a host independent constructs - taking on a life of its own. The emerging symbiotic constitution assembled by the real and virtual self can be described as a post-biological cyborganism.
The Virtual Personality is an editable, changeable construct.
The bodies of cyberspace can also be described as know-bodies; bodies of which the real personality has knowledge and consciousness.
At present the psycho-physical relationship between the real and virtual personality is more mental than physical. Interfaces to virtual realities are almost exclusively audiovisual and/or textual, that is, based upon text, voice, sound, pictures, movies or immersive environments of low resolution.4 (http://televr.fou.telenor.no/stahl/txt/bodysurf.html)
Stahl Stenslie: CyberSM 5 (http://televr.fou.telenor.no/stahl/projects/cybersm/cysme.html)
A consequence of the VPs fluid constitution is the surfing of different body manifestations and the sport of bodily reality-check. Although immaterial and hallucinatory of nature, the virtual body so effectuates a stronger body dependent relationship between the VP and the RP. The physical person incorporates its various virtual manifestation into reality, giving them ideally access to a sensuous existence. Surfing the fictional constructs of virtual bodies provides a therapeutical tool whose emotional impact is yet vague. Will our emotional future inside the flesh grinding Zone of Virtual Bodies be different from today? 6 (http://televr.fou.telenor.no/stahl/txt/bodysurf.html)
See: Stahl
Stenslie. The Body Bank of cyberSM 7
(http://televr.fou.telenor.no/stahl/projects/cybersm/bodybank.html)
tactile technology
8
(http://televr.fou.telenor.no/stahl/projects/tactiletech/tactiletech.html)
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