- Marginality in digital age is no longer limited to minority groups, but is
rather massive and pervasive.
- "High art versus public art" is losing it´s meaning, everything can be
deconstructed and reevaluated.
- The role of the artist in society has changed, because the problem of
geographical or cultural isolation does not exist any more due to computer
networks.
- In today´s world new technologies are revolutionizing
art.
- The relationship between art and technology has changed, technologically
based work that has been marginalized for so long and situated outside art has
become a mainstream.
- New conceptions of art are based on information exchange and
interactivity.
- Virtual reality could make art difficult to
distinguish from reality, technology can produce a perfect lie.
- In future, art works will increasingly be enjoyed at
home rather than in museums, because art museums are still inaccessible to
many people.
- Advances in technology will make art increasigly
difficult to censor.
- Art-world-insiders are able to come outside institutions.
- Cultural elites are losing their positions ... to computer networks.
- "Outsider artists" are in demand:http://www.outsider.art.org/
- Crisis in cultural identity lies due to technological development-
globalization and virtualization.
- Boundaries between art, literature, science etc. are vanishing or melting
to each other- to "Hypermedia freedom".
- Hypertext and hypermedia are the boundaries between organisms and
machines.
- "Netizen" as someone who lives in the "Net":either human or not, either
existing in RL(real life) or not, either constructed of one person or
not.
- To what extent our self can be virtual until we are losing ourselves
totally ... to cyberspace - to a consensual hallucination.
- VR : coming in from the margins- from military productions.
- Last, but not least- there is no conclusion, because there is no problem
any more.