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ANALYSIS OF THE EFFICACY OF THE GAME PYRAMID POWER AS A NUTRITION TEACHING TOOL FOR THE SENIOR POPULATION (50 + YEARS)

            Amy Peterson, East Carolina University, Morrisville, NC.

The purpose of this study is to determine the effectiveness of the game Pyramid Power to teach three recommendations of the Food Guide Pyramid as compared to a standard lecture on the Pyramid. The three recommendations taught by the lecture and game are what foods belong in each food group, what amount of food constitutes a serving size, and how many servings from each food group should be consumed  to constitute a healthy diet.  The subjects for this study were selected from various senior community centers in Raleigh, NC.  All subjects were 50 + years.  One group of seniors received the lecture and a different group of seniors played the Pyramid Power game.  A pre and post-assessment test was administered to the subjects to determine the change in their knowledge regarding the three Food Guide Pyramid recommendations. If the game proves efficacious then health educators will have a new educational tool to teach the elderly population (50+ years) three basic recommendations of the Food Guide Pyramid in order to improve their overall diet.  The overall goal is for seniors to have fun interacting with others while learning three basic recommendations of the Food Guide Pyramid that will assist them in making healthier food choices for an improved overall diet.

Age related changes such as senses of sight, hearing, reaction time, and memory can create the need for an active means of presenting new material especially nutrition material.  A nutrition game that provides competition, interaction, visual aids, and teaches nutrition concepts at the same time can have learning advantages over other teaching methods such as lectures or presentations which are often employed by health educators.  The traditional classroom setting is not as effective for the fifty plus age group and does not provide the social interaction that a game based class would provide.

Results to show if there is a significant difference in the teaching ability of the game versus the lecture at alpha =0.05 will be available in July 1999.  Funding for this project was provided by the principal investigator.

Contact person:
Amy Peterson
East Carolina University
2021 Narrow Leaf Dr.
Morrisville, NC 27560
Telephone: 919/462/4383
or 919/656/3418
E-mail: amypet@mindspring.com